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First, I built and rigged the character in Maya. I then sent an .obj file to 3d Art to Part and received a relatively inexpensive and nicely detailed - though rough - prototype.
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The prototype model then went thru another stage of refinement, with a new mold made, a wax version cast and then smoothed out by the talented toy sculptor Peter Kelley. A revised mold was created from this cleaned up sculpt (individual pieces now segmented with pin and registered plugs and sockets) and three versions cast in polyurethane.
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As evident in this 3d-render, the refined sculpt matches the CG geometry pretty closely.
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After this great amount of progress, the project hit the back burner and has been sitting in limbo for the past year 1/2. I'm now in the process of resurrecting it. I'll be painting up two of the copies (keeping one clean for future mold-making) and seeing if we can't move on to the next stage of getting these roto-cast in vinyl.
3 comments:
looking nigh cool, sir! keep up the good work and good luck with it's development and vinylization!
cheers :)
andy
Thanks much Andy. I figured it was a shame to have this 80% completed and just sitting in limbo.
-Steve
Looks great! Thanks for documenting the process. I have been thinking about doing the same with one of my characters, but wasn't sure how or where. Now I know!
I want a Guavaroo vinyl figure! Keep us posted when we can buy him.
Thanks!
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